http://www.citris-uc.org/research/humanities_and_arts
Tele-Immersion -Researchers
Researchers: Professor Ruzena Bajcsy
Themes: Art, Technology and Culture
Services Science and Technology
The capture of sensory data in three spatial dimensions in real time from multiple physically separate spaces, the projection of the data into shared virtual environments, and the projection of the virtual environments into immersive physical environments, constitute the emerging technology of tele-immersion.
Themes: Art, Technology and Culture
Services Science and Technology
The capture of sensory data in three spatial dimensions in real time from multiple physically separate spaces, the projection of the data into shared virtual environments, and the projection of the virtual environments into immersive physical environments, constitute the emerging technology of tele-immersion.
(potential links to check) ARTWORKS working in this context
Activated Objects, Mixed Reality, Tangible Interfaces, Virtual/Physical Connections
Force Feedback Environments
Christa Sommerer & Laurent Mignonneau - nanoscape (force feedback sculpture)
Fur - Pain Station (force feedback helmet -Volker Morawe, Tilman Reiff )
, Mr. Punch, Furminator (force feedback pinball), Disc-O-Slam
Times up - sensory circus, Gravitron, Sonic Pong, Moodswings (force feeback, haptic control environments)
Museum of Pure Form (museum visitors experience sculpture via force feedback)
Douglas Edric Stanley, Asymtope (virtual marionette manipulated with force feedback)
Rebecca Allen - Bush Soul (haptic represenation of energy fields)
Simon Schiessl - Haptic Opposition (object with moody force resistance), Mechanism #1 (wind up toy release bomb sounds), Mechanism # 2 (wind up siren generate ai created sounds of crowd fleeing with saoirse Higgins)
Shows, conferences, blogs
Doors of Perception - Flow (pervasive computing conference)
Future Now (physical computing site)
space & place ( list of activated tables)
Satou Tokuhisa, Masa Inagake - Urchin
Mixed Reality art show
Soundtoys
Activated Objects/ Mixed Reality
Perry Hoberman - Cathartic User Interface (&Nick Philips) Bar Code Hotel, TimeTable -Systems Maintenance , main site
Joseph Michael Holodeck (vr helmets and shape morphing objects)
AOKI Takafumi kobito- Virtual Brownies (manipulate objects affect virtual world)
Miyibara, Mika, Ugimoto Tatsuo -Movie Cards (manipulate cards edit digital movies)
Perry Hoberman - Trusted Makes (manipulatable cans with signs projected)
Martin Riches - Interactive Field, (activated sculptural shapes)
Kaeko Murata,Eiji Yamauchi Fisherman's Cafe (Japanese) alt (table with projected fish respond to real object movement)
Giorgio Olivero and Peggy Thoeny - Tableportation (objects moved on table as interface)
ART+COM (in collaboration with Hürlimann + Lepp Ausstellungen) - Floating Numbers table (touch projected numbers lead to video)
Motoshi Chikamori & Kyoko Kunoh minim++ - Kage
Georg Ritter - Autodrome (bumper cars intersect virtual and physical world)
Masaki Fujihata - Beyond Pages , Inter actions main (old 2001) main (Japanese) off-sense (networked avatars)
Toshio Iwai - Music plays images x Images Play MusicViolin ~ Image of String Composition on the Table main site (not current) Future Sonic 05 talk - tenori-on (new music instrument)
Marnix de Jijs - Exercise in Immersion
foAm - trg (transient reality generators) TGarden , txOom
Ashok Sukumaran - main Park View Hotel alt (people light up hotel rooms - and lightposts in plaza - lights follow path) ae07
Julien Maire - Digit (hands make images appear) ae07
Ted Krueger Media augmented exercise machines
Golan Levin Scrapple (objects on table interpreted as musical notation)
John Klima - Train (virtual train controlled by cell phones, passengers, conversations on the cell phone)
Dirk Eijsbouts - Interface #4 TFT Tennis V180 (physical interfaces to games)
Kumiko Kushiyama - Hide-and-Seek (video monitor find objects hidden)
Smart Studio, Interactive Institute / Servo - The Responsive Field of Lattice Archipelogics
Keith Roberson - Litt;l Havoc (shopping cart video reveals virtual world based on poistion)
Maxime Lecours - Little table (previous people leave virtual traces)
Mary Flannagan - Career Moves (manipulating game pieces activates aural dialog on women in workplace)
Laura Beloff Markus Decker - HAME alt site ( sculptural objects with projection and interactive jacket)
Guan Hong Yeoh - The H.E.A.R.T of Stone alt (movement of stones activates images)
Stephen Wilson - Body Surfing (beating on drum and stretching control media)
Studio Arrouci Tamburi (touching drums controls media)
Pamela Jennings - Constructed Narratives (physical objects linked to narrative)
Nigel Helyer - Naughty Apartment , Fictionalising Fiction! (objects with embedded sound)
Thomas Kienzl - MRI (Mixed Reality Interface)
Tatsuo Yotsukura, Shigeo Morishima, Frank Nielsen, Kim Binsted and Claudio S. Pinhanez - HyperMask (project heads onto masks)
Scott Fisher - Linking Virtual Environments to the Physical World
Mulitimind - Jan Edler project [desktop] (mixed reality viewing device)
Chris Sugrue - Delicate Boundarie lv10 (digital bugs leave screen to go on body)
Niel Gershenfeld-MIT Media Lab- bits and atoms activated objects , Activated Museum Project
R banks - technology trends natural user interface links
MIT- Object Based Media (physical respresenttation of data - tokens)
Virtual Reality (immersive)
Relationships Between the Physical and the Virtual
Links, Conferences
Virtuality CAVE based work - Josephine Anstey, Bino & Cool, Franz Fischnaller, Hans Hauska, Torbjorn Johansson, Jackie Matisse, Dan Neveu, Dave Pape, Agueda Simo
Theatron links
Josephine Anstey - Human Trials, 365 Days/365 Days Week, PAAPAB, he Trial The Trail ( real and virtual actors, networked vr)
Masaki Fujihata - Global Interiors
Eben Gay, Amatul Hannan, et al - Faery Garden
Agnes Hegedus - Handsight
Ellen Sandor - art)n Laboratory
Diane Gromala vr & the body
Maurice Benayoun- Crossing Talks
Fakeshop, Multiple Dwelling
Desert Rain by Blast Theory (U.K) - a virtual reality game/installation
Kaeko Murata Fisherman's Cafe
marnix de nijs - Exercise in Immersion 4 (goggles represent the physical reality of viewer)
Scott Fisher - Linking Virtual Environments to the Physical World
Dirk Lsebrink/Joachim Sauter Art+Com
Invisible Shape of Things Past
Paul Hertz - , Fools Paradise F.A.B.R.I.CATORS (Maharaj Singh, Franz Fischnaller) City Cluster, Multi Mega Book, 'LUl tima Cena,,Kali,
Flavia Sparacino, Alex Pentland, Glorianna Davenport, et al - City of News
MARS (Monika Fleischmann, Wolfgang Strauss) Home of the Brain
Rita Addison, Marcus Thiebaux, and David Zeltzer - Detour: Brain Deconstruction Ahead
Benjamin Britton - Lascaux Caves
Knowbotics Simulationsraum SMDK
Carmen Gerstl / Jeroen Keijser - Déjà Vu of fresh water, a nightmare environment
Marcos Novak, Transarchitecture
Open Source Architecture
Agueda Sim- Microworlds, Sirens and Argonaut**
Carmen Gerstl / Jeroen Keijser - Déjà Vu of fresh water, a nightmare environment
Teresa Wennberg Brainsongs,Welcome to my Brain
Sheldon Brown - Scalable City (self generating cityscapes)
Ulrike Gabriel - Perceptual Arena
HIRAKAWA Norimichi - Driftnet (ocean metaphor for Internet)
Maurice Benayoun - Cosmopolis (unified vision of world cities), Parallel Architectures (biogaphy of architect projects)
Unorthodox Spaces
Brenda Laurel and Rachel Strickland - Placeholder
Michael Naimark, - BeNow Here
Lawrence Paul Yuxweluptun - Inherent Rights,Vision Rights
Char Davies - -Osmose, Ephemere
Richard Brown alt - Alembic , Biotica
Michael Scroggins & Stewart Stuart Dickson - Toplogical Slide
Ulrike Gabriel & Bob O'Kane - Perceptual Arena alt
Teresa Wennberg Paralell Dimension ,Digital Runes (with Sandra Gering)
Virtual Architecture competion
Canali & Campione, Satori
Sophie Lavaud - Centre Lumière Bleu n°2
Darij Kreuh, Iztok Bajec - Trajectories of presence
Tom Coffin - vr works
Margaret Watson. Liquid Meditation
Marty Allor - Immersive environments
Gabriella Kardos, Michael Casey - time based vr painting
CAVE -Electronic Visualization Lab home page
List of CAVEs
Alexei Shulgin - Super-i Real Virtuality System (changes perception of real world)
Masaki Fujihata - Unreflective Mirror (reality behind display)
Lucy Petrovich and Johnie Hugh Horn - Desert View, Desert Deaths (CAVE based vr reflection on border crossings)
jeffrey shaw, agnes Hegedues, Bernd Lintermann - reConFIGURING the CAVE
Marc Cavazza -Alternative Reality: "Ways of Worldmaking" with Artificial Intelligence
VR Music and Theatre
Jaron Lanier - Chromatophoria
Mark Reaney - Adding Machine, Wings, Tesla Electric
George Coates - 20/20 Blake and other productions
Tapio Takala - Virtual Orchestra,EVE (vr environment)
Mark Palmer - Maelstrom
F.A.B.R.I.CATORS - Kali
Projection and Virtual Reality Performance at WPI
VR World as Metaphor, Metaphors for the body, Narrative
Maurice Benayoun - World Skin, Is God FlatSheldon Brown - Apparitions
Teresa Wennberg- Parallell Dimension, Digital Runes Welcome to my Brain
Alok Nandi - HyperAdventures & Lingua moo
Margaret Dolinsky- Dream Girls, Blue, Alive on the Grid, Cabinet of Dreams
Todd Margolis - Lockup, Perfect Parlor
Bino & Cool - Yggdrasil, Virtual Vouni
Tamiko Thiel - vr events
Tim Portlock - Super Spectacular **
Geoffrey Baum and Keith Miller - Syn.aesthetic**sound composition)
Jackie Matisse - New Art Volant (physical kites and virtual?)
Petra Gemeinboeck - Uzume (japanese folk tale)
Joseph Tremonti - Les Fleurs du Mal (Baudelaire landscape)
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