Wednesday, April 23, 2008

Sensory Broadcasting Books- 50 approx

History of - Future of - Mediated Senses
ISBN# list biblio on all or anything about sensory broadcasting-
or sensory technologies or broadcasting emotions, senses, mediating information
virtual sensations etc...



http://www.artsbib.com/
Virtual
Friedberg, Anne: The Virtual Window: From Alberti to Microsoft
Friedberg, Anne: The Virtual Window: From Alberti to Microsoft -
357pp, b/w illus, 23.5 x 18.5cm. Published: Cambridge MA '06

The author takes Alberti's metaphor of the painting's frame as an open window as a starting point for her discourse on how the screens, or 'windows', of film, television, computers and handheld devices, have finally broken the dominance of the single-point perspective, ushering in a new logic of framed and virtual visuality which is an architecture of both space and time.


Code: 25507 ISBN: Log on for full details Price: £22.95 hardback

Popper, Frank: From Technological to Virtual Art- 459pp, b/w illus, 23 x 17.5cm. Published: Cambridge MA '07

Popper traces the historical development of today's interactive new media art and argues that it humanises technology with its emphasis on public involvement and its philosophical investigation of the real and the virtual. He celebrates the artists' combined commitment to aesthetics and technology.

Code: 23487 ISBN:


Herwig, Oliver & Thallemer, Axel: Air/Luft: Unity of Art & Science- 335pp, b/w & col illus, 25.5 x 22cm. Published: Stuttgart '05

Addressing the very air we breathe, this book examines the phenomenon from an anthropocentric perspective across a broad range of sciences and other disciplines, from antiquity to today, in order to show how it unites culture, art and science. Appropriately, the book comes in an inflatable plastic sleeve.

Code: 24424 ISBN: Log on for full details Price: £35.00 hardback

The Hidden Sense

Van Campen, Cretien: The Hidden Sense: Synesthesia in Art and Science - 181pp, b/w & col illus, 23.5 x 15.5cm. Published: Cambridge MA '07

Explores the phenomenon of synesthesia - in which two or more senses cooperate in the perception of an experience normally confined to one sense, such as hearing music in colours or tasting voices - from both artistic and scientific perspectives, looking at examples of synesthesia in visual art, music and literature, and in recent neurological research. The author concludes that it is not a literary technique, an artistic trend or a metaphor, but perhaps a hidden sense - a way to think visually

Code: 29451 ISBN: Log on for full details Price: £19.95 hardback

Media Ecologies :Materialist Energies in Art and Technoculture

Matthew Fuller; Roger F. Malina

Preview this book
By Matthew Fuller
, Roger F. Malina
Published 2005
MIT Press
Digital communications
265 pages
ISBN:026206247X

Stelarc: The Monograph Stelarc: The Monograph : Marquard Smith (ed)
256pp, b/w illus, 23 x 20cm. Published: Cambridge MA '05

An overview of this performance and media artist's work, with its diverse resources and references, including virtual reality, robotics, prosthetics, the Internet and biotechnology.


Code: 23485 ISBN: Log on for full details Price: £19.95 hardback

CyberArts 2006: International Compendium - Prix Arts Electronica 2006 Hannes Leopoldseder et al
288pp, b/w & col illus, 24 x 16.5cm. Published: Ostfildern '06

Catalogue to this year's awards for computer-mediated art, design and invention, which offers perhaps the most penetrating insight into developments in the virtual world - together with a DVD of the best computer animations and visual effects, and documentaries on the awarded projects, plus a CD compiling the best work in the "digital musics" category.


Code: 26785 ISBN: Log on for full details Price: £36.00 paperback

De Meredieu, Florence: Digital and Video Art De Meredieu, Florence: Digital and Video Art
239pp, b/w & col illus, 25 x 14.5cm. Published: Edinburgh '05

A lively, well-informed introduction to the exciting and innovative art forms made possible by the emergence of digital and video technology in the mid-20th century. It examines a wide range of current material including multi-media installations, virtual worlds, interactivity and artists' websites.


Code: 25083 ISBN: Log on for full details Price: £14.99 paperback

Moon, Karen: Modeling Messages: the Architect and the Model -Moon, Karen: Modeling Messages: the Architect and the Model
176pp, b/w & col illus, 23 x 20.5cm. Published: New York '05

Book tracing the history of the architectural model, a means of representation as valid now as ever, from its ancient origins to the present day, passing by way of Michelangelo's massive wooden models for Renaissance churches and Malevich's Suprematist 'Architektons', and concluding with the technological future of the model - already glimpsed, for instance, in the three-dimensional, walk-through, virtual model.


Code: 21971 ISBN: Log on for full details Price: £35.00 hardback

Entry Paradise: New Worlds of Design
(Product Design, Interiors & Fashion)
Entry Paradise: New Worlds of Design
Gerhard Seltmann & Werner Lippert (eds)
231pp, b/w & col illus, 24.5 x 17.5cm. Published: Basle '06

Book published to accompany ENTRY2006, an exhibition on the future of design at the world heritage site of the Bauhaus-style Zollverein coal mine in Essen, and an ambitious project addressing not just the social but also the ethical implications of the quantum leaps that design technology is making - in areas such as virtual reality, nanotechnology and biotechnology.


Code: 26459 ISBN: Log on for full details Price: £22.90 paperback

Ortlos Architects: Architecture of the Networks -Ortlos Architects: Architecture of the Networks
216pp, b/w & col illus, 24 x 20cm. Published: Ostfildern-Ruit '05

Designed by David Carson, this pictorial overview of a dozen projects dating between 2000 and 2003 illustrates the design and conceptual processes that characterise the Ortlos virtual office which links architects and designers from different countries.


Code: 25027 ISBN: Log on for full details Price: £29.99 paperback
Kopec, Dak: Environmental Psychology for Design -
367pp, col illus, 26 x 21cm. Published: New York '06

This profusely illustrated book introduces the discipline of environmental psychology - the study of the interaction between environments and human behaviours - so that design students can embrace the concepts and incorporate them into their daily practice.


Code: 25966 ISBN: Log on for full details Price: £35.00 hardback


Library:
Victoria University of Wellington
Title: Proceedings [electronic resource] / Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems.
Publisher: Los Alamitos, CA : IEEE Computer Society
Full text available from IEEE Electronic Library Online: 2006 to 2006
Subject(s): Human-computer interaction --Congresses.

Virtual reality --Congresses.

Electronic journals.
ISSN: 1551-5435 Description: Text (electronic journal).

Title: Presence [electronic resource] : teleoperators and virtual environments.
Publisher: Cambridge, MA : MIT Press, c1992-
Contributors(s): M.I.T. Press.
Full text available from MIT Press Journals: 01/02/1998 to present
ISSN: 1054-7460

Title: Emerging technologies of augmented reality [electronic resource] : interfaces and design / Michael Haller, Mark Billinghurst, and Bruce H. Thomas, editors.
Publisher: Hershey, Pa. : Idea Group Publishing, c2007.
Available via Gale Virtual Reference Library. Click here to access
ISBN: 1599040662

1599040670 (pbk.)

1599040689 (electronic book)

9781599040684 (electronic book)
"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces).

Title: The state of the real : aesthetics in the digital age / edited by Damian Sutton, Susan Brind, Ray McKenzie.
Publisher: London ; New York : I.B. Tauris, 2007.
Virtual reality in art --Social aspects.
ISBN: 1845110773

9781845110772
Call Number: N72 T4 S797

Title: Cyberspace/cyberbodies/cyberpunk : cultures of technological embodiment / edited by Mike Featherstone and Roger Burrows.
Publisher: London : Sage, 1995.
ISBN: 0761950850 (pbk.)

0761950842

Title: Virtual art : from illusion to immersion / Oliver Grau.
Main Author: Grau, Oliver.
ISBN: 0262072416 (hc : alk. paper)
Call Number: N7436.5 G774 V E 2003

Title: The virtual embodied : presence/practice/technology / edited by John Wood.
Publisher: London ; New York : Routledge, 1998.
ISBN: 041516026X

0415160251 (hardbound : alk. paper)

0415140056 (pbk. : alk. paper)
Call Number: B29 V819

Title: Hyperbodies : towards an E-motive architecture / Kas Oosterhuis.
Main Author: Oosterhuis, Kas.
ISBN: 3764367369

3764369698(pbk.) : L.8.00
Call Number: NA2728 O59 H

Title: Seduced & abandoned [videorecording] : the body in the virtual world.
Publisher: London : ICA Video, [199-]
Description: 4 videocassettes (190 min.) VHS PAL
series of lectures about cyberspace and virtual reality in terms of gender and art.
Call Number: Vis 2100

Title: Virtual theatres : an introduction / Gabriella Giannachi.Main Author: Giannachi, Gabriella.Publisher: New York : Routledge, 2004.
he interface between theatre, performance and digital arts. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice,
ISBN: 0415283787 (alk. paper)
Call Number: PN2193 E86 G433


Title: Virtualities : television, media art, and cyberculture / Margaret Morse.
Main Author: Morse, Margaret.
ISBN: 0253333822 (cloth : alk. paper)

0253211778 (pbk. : alk. paper)
Call Number: HM258 M886 V

Title: Performance and technology : practices of virtual embodiment and interactivity / edited by Susan Broadhurst and Josephine Machon.
Publisher: New York : Palgrave Macmillan, 2006.
body, space, and technology / Susan Broadhurst and Josephine Machon -- 1. Bodies without bodies / Susan Melrose -- 2. Truth-seeker’s allowance : digitising Artaud / Steve Dixon -- 3. Transformed landscapes : the choreographic displacement of location and locomotion in film / John Cook --
ISBN: 1403999074 (cloth)
Call Number: NX180 T4 P438


Massey library
Electronic mediations ;

Author Hillis, Ken
Title Digital sensations : space, identity, and embodiment in virtual reality / Ken Hillis
Published Minneaplis : University of Minnesota Press, c1999
Subject Heading Human-computer interaction

Virtual reality
Series Electronic mediations ; v. 1
Call Number: QA76.9 I58 H654 D
SBN 0816632510 (pb)

0816632502 (hc)







Author Rutsky, R. L
Title High technē : art and technology from the machine aesthetic to the posthuman / R.L. Rutsky
Subject Heading Art and technology -- Philosophy

Technology -- Aesthetics
Series Electronic mediations ; v. 2

Published Minneapolis, MN : University of Minnesota Press, 1999
ISBN 0816633568 (PB)

081663355X (HC)

Author Grau, Oliver
Uniform Title Virtuelle Kunst in Geschichte und Gegenwart. English
Title Virtual art : from illusion to immersion / Oliver Grau
Edition Rev. ed
Published Cambridge, Mass. ; London : MIT, 2003
ISBN 0262072416 :

Author Popper, Frank, 1918-
Title From technological to virtual art / Frank Popper
Published Cambridge, MA : MIT Press, 2005
ISBN 026216230X (alk. paper)
Current virtual art and artists (1983-2004) -- 3. Materialized digital-based work -- 4. Multimedia and multisensorial off-line works -- 5. Interactive digital installations -- 6. Multimedia online works (net art)

Title Get real : real time + art + theory + practice + history / general editor, Morten Sondergaard ; editors, Perttu Rastas, Bjorn Norberg
Edition 1st American paperback ed
Published New York, N.Y. : G. Braziller, Inc., 2005
ISBN 0807615641 (pbk.)

Author Watkinson, John, 1950-
Title Convergence in broadcast and communications media : the fundamentals of audio, video, data processing, and communications technologies / John Watkinson
Published Boston, MA : Focal Press, 200
ISBN 0240515099

Author MHVR '94 (1994 : Moscow, Russia)
Title Multimedia, hypermedia, and virtual reality : models, systems, and applications ; first international conference, MHVR '94, Moscow, Russia, September 14-16, 1994, selected papers / Peter Brusilovsky, Piet Kommers, Norbert Streitz (eds.)
Published New York : Springer, 1996
ISBN 3540612823 (alk. paper)


Author Sutcliffe, Alistair, 1951-
Title Multimedia and virtual reality : designing usable multisensory user interfaces / by Alistair Sutcliffe
ISBN 080583950X (hc. : alk. paper)
Published Mahwah, N.J. : Lawrence Erlbaum, c2003
2. Cognitive Psychology for Multimedia Information Processing -- 3. Models of Interaction -- 4. Multimedia User Interface Design -- 5. Designing Virtual Environments -- 6. Evaluating Multisensory User Interfaces
Evaluation methods and techniques for multisensory interfaces form a separate chapter that introduces new variations on the heuristic evaluation theme while also describing additional methods containing more precise diagnostic guidance for evaluation." "The final chapter surveys multisensory design issues in ubiquitous computing and anticipates the future development of interactive technology."

Author Singhal, Sandeep
Title Networked virtual environments : design and implementation / Sandeep Singhal, Michael Zyda
Published Reading, MA : Addison-Wesley, 1999
ISBN 0201325578

Title Performing the force : essays on immersion into science fiction, fantasy and horror environments / edited by Kurt Lancaster and Tom Mikotowicz
Published Jefferson, N.C. : McFarland, 2001
SBN 0786408952 (softcover : alk. paper)


Telematic Connections: The Virtual Embrace http://telematic.walkerart.org/overview/index.html
Telematic Connections, like many of the works in it, is a hybrid affair. Part history, part speculation, partly onsite, partly online, it crosses boundaries between art, communications, and popular culture. Its four sections include installation works, past and recent film clips, online projects, and a "telematics timeline." Through these various media, the exhibition presents the ways in which artists use technology—and the Internet—to explore both the utopian desire for an expanded, global consciousness and the dystopian consequences of our collective embrace, willing or not, of computer-mediated human communications. At the same time Telematic Connections places this emergent work within a historical framework.

The eight installations that comprise the "Telereal" component of this exhibition use the Internet and computing to explore this mediated embrace between parties, whether human to human, human to machine, machine to machine, or even human to nature. Here, as well as in the ten online projects in the "Datasphere" component of the exhibition, what the visitor-participant does in the galleries affects (and is affected by) someone or something somewhere else in physical space. "The Virtual Embrace" signals this shift from the viewer as an observer to embracing us as a participant, integral to the work-process of art.

While Telematic Connections presents the possibilities for connections and affiliations, it still acknowledges a persistent question about connective new media. Artist, theorist, and teacher Roy Ascott stated it poignantly already in 1990, "Is there love in the telematic embrace?" Is there content besides technology? Engagement beyond entertainment? A message that is not only the medium?

Telematic Connections is not fundamentally about technology. Nor is it an attempt to define a new genre of art practice. It is about what MIT computer scientist Michael Dertouzos calls "the forces of the cave"—some of the eternal human traits that have never left us, including the desire to connect, even to merge with another—but in today’s world of ubiquitous computing and global networking.
Steve Dietz February 2001

Telematic Connections: The Virtual Embrace
is a traveling exhibition, organized by Independent Curators International (ICI), New York, curated by Steve Dietz, and made possible, in part, by the Rockefeller Foundation. The website is copresented by the Walker Art Center.

http://telematic.walkerart.org/overview/overview_bibliography.html
Bibliography

http://telematic.walkerart.org/overview/overview_conversation.html
010101: Art in Technological Times

San Francisco Museum of Modern Art
Online Exhibition: January 1, 2001
Gallery Exhibition: March 3 ‚ July 8, 2001
Catalog available
http://www.sfmoma.org

BitStreams
Whitney Museum of American Art
Exhibition: March 22-June 10, 2001
http://www.whitney.org

Telematic Connections: The Virtual Embrace
San Francisco Art Institute
Gallery Exhibition: February 7 ‚ April 1, 2001
Online Exhibition: http://www.telematic.walkerart.org
Catalog available
For information on tour dates for Telematic Connection: http://www.ici-exhibitions.org


http://telematic.walkerart.org/telereal/index.html

TeleReal
The "TeleReal" consists of eight installations, which use networking and computing to explore issues of the global embrace of the telematic network; making human connections with and despite the network; and converging physical and cyberspace to create a hybrid reality that interrogates the notion of a global embrace.

Example of TeleReal
Mori, 1997, 1999 at the Inter Communications Center, Tokyo, 1999
http://telematic.walkerart.org/telereal/mori_index.html
"Mori" is an Internet-based earthwork that engages the earth as a living medium. In this installation, minute movements of the Hayward Fault in California are detected by a seismograph, converted to digital signals, and transmitted continuously via the Internet to the installation.

Inside the entry curtain, visitors follow a fiber-optic cable to the center of the resonating enclosure where a portal through the floor frames the installation's focal point. The live seismic data stream drives an embedded visual display and immersive low-frequency sounds, which echo the unpredictable fluctuations of the earth's movement.

The title links the Japanese term for "forest-sanctuary" with the Latin "reminder of mortality." In "Mori," the immediacy of the telematic embrace between earth and visitor questions the authenticity of mediated experience in the context of chance, human fragility, and geological endurance.


The Robot in the Garden, 2000

The Robot in the Garden:
Telerobotics and Telepistemology in the Age of the Internet

http://telematic.walkerart.org/telereal/mori_goldberg.html
The Unique Phenomenon of a Distance

Ken Goldberg
notes from this essay
This book focuses on telerobotics (TR) rather than virtual reality (VR). Although Gibson's term "cyberspace" encompasses both, the distinction is vital: VR is simulacral, TR is distal.9 Michael Benedikt's Cyberspace: First Steps10, published by MIT Press in 1991, initiated a decade of dialogue about the theoretical implications of virtual reality.11
...Access, agency, authority, and authenticity are central issues for the new subject of telepistemology: the study of knowledge acquired at a distance. One of the great promises of the Internet is its potential to increase our access to remote objects. The distributed nature of the Internet, designed to ensure reliability by avoiding centralized authority, simultaneously increases the potential for deception.

6 L. Shlain, Art and Physics: Parallel Visions in Space, Time, and Light, Quill Press, 1991, and The Alphabet v. The Goddess: The Conflict Between World and Image, Viking Press, 1998.

7 http://telegarden.aec.at

8 G. Hardin, "The Tragedy of the Commons," Science 162: 1243-1248, 1968; P. Lunenfeld, "Technofornia," Flash Art, 1996; W. Mitchell, "Replacing Place" in P. Lunenfeld, ed. The Digital Dialectic, MIT Press, 1999. R. Winters, "Planting Seeds of Doubt," Time Digital, 8 March 1999.

9 K. Goldberg, "Virtual Reality in the Age of Telepresence" Convergence 4 (1): 33-37, March 1998.

10 M. Benedikt, Cyberspace: First Steps, MIT Press, 1991.

Edited by Ken Goldberg, UC Berkeley
11 P. Levy, Becoming Virtual: Reality in the Digital Age, Plenum Press, 1998; M. Heim, Virtual Realism, Oxford University Press, Oxford, 1997; M. Poster, "Theorizing Virtual Reality: Baudrillard and Derrida" in Maire-Laure Ryan, ed., Cyberspace Textuality, Indiana University Press, Bloomington, Indiana, 1999; J. Steuer, "Defining Virtual Reality: Dimensions Determining Telepresence," F. Biocca and M. R. Levey, eds., Communication in the Age of Virtual Reality, Hillsdale, NJ: Lawrence Erlbaum Associates, pp. 33-56. See also Feenberg and Hannay, eds., Technology and the Politics of Knowledge, Indiana University Press, Bloomington, Indiana, 1995. For edited collections of critical theory on new media, see: L. Hershman,ed., Clicking In, Bay Press, 1996; Kroker and Kroker, eds., Digital Delirium, St. Martin's Press, 1997; Sommerer and Mignonneau, eds., Art @ Science, Springer Verlag, 1998; and the very recent P. Lunenfeld, ed., The Digital Dialectic, MIT Press, 1999.

26 For an in-depth discussion of phenomenology in film, see V. Sobchack, The Address of the Eye: A Phenomenology of Film Experience, Princeton University Press, Princeton, 1992.

29 D. Hunt, "Telepresence Art," Camerawork Journal, 1999.

30 D. Pescovitz, "Be There Now: Telepresence Art Online," Flash Art 32 (205), pp. 51-52

37 M. Merleau-Ponty, The Film and the New Psychology. The 1945 essay from Sense and Non-Sense, transl. H. Dreyfus and P. Dreyfus, Northwestern University Press, Evanston, Illinois, 1964. Chapter 18 of this volume.

34 M. Minsky, "Telepresence" Omni 2 (9), p. 48. Also see J. Steuer, "Defining Virtual Reality: Dimensions Determining Telepresence" in F. Biocca and M. R. Levy, eds., Communication in the Age of Virtual Reality, Lawrence Erlbaum Associates, Hillsdale, New Jersey, 1995, pp. 33-56. Immersive telepresence is not yet feasible on the Internet due to transmission delays. See also T. Campanella's discussion of telepresence in Chapter 2 of this volume.



UK performing arts company, Theatre Cryptic, creates “a visual theatre of sound” in their performances. It seeks novel technologies, techniques and processes that can be incorporated in an abstract way to create special effects and multi-sensory experiences to both the musical player and the listening audience. Aiming to create an emotional response to music, multimedia techniques focused on sound, smell, touch and visual representations are sought to add a new dimension to the performing arts.

http://telematic.walkerart.org/datasphere/packer_index.html
"Telematic Manifesto", 1999-2001 Randall Packer
The resultant texts have been organized, archived and published as the "Telematic Manifesto," a hypertextual, Web-based Net Document that provides a Millennial record and collective statement proclaiming the future implications of Telematic Art: its transformative properties, aesthetic issues, virtualizing forces, historical significance, and potential for generating a new artistic sociopolitical ethic in the broad context of a rapidly evolving networked culture.
http://www.zakros.com/manifesto/
http://www.heise.de/tp/english/inhalt/kolu/3448/1.html
http://on1.zkm.de/netCondition.root/netcondition/projects/project43/bio_e
http://www.artmuseum.net/w2vr/contents.html
http://telematic.walkerart.org/telereal/mori_index.html

http://telematic.walkerart.org/datasphere/laporta_index.html
Re:mote_corp@REALities, 2001 Tina LaPorta
http://208.17.151.64/exh_comart/laporta/
http://www.uta.edu/huma/enculturation/3_1/laporta/
http://turbulence.org/Works/Distance/


Sensory Research: Multimodal Perspectives
Book by Ronald T. Verrillo, Jozef J. Zwislocki; Lawrence Erlbaum Associates, 1993
Sensory Research Multimodal Perspectives JOZEF J. ZWISLOCKI Sensory Research Multimodal Perspectives Edited by Ronald T. Verrillo Institute for Sensory Research, Syracuse University LAWRENCE ERLBAUM ASSOCIATES...

The Virtual Embodied: Presence/Practice/Technology
Book by John Wood; Routledge, 1998
The Virtual Embodied is intended to inform, provoke and delight. It explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence. It juxtaposes cutting-edge theories, polemics, and creative practices to uncover ...

Philosophy and the Adventure of the Virtual: Bergson and the Time of Life
Book by Keith Ansell Pearson; Routledge, 2002

With the development of new technologies and the Internet, the notion of the virtual has grown increasingly important. In this lucid collection of essays, Pearson bridges the continental-analytic divide in philosophy, bringing the virtual to centre stage and arguing its importance for re-thinking such central philosophical questions as time and life. Drawing on philosophers from Bergson, Kant and Nietzsche to Proust, Russell, Dennett and Badiou, Pearson examines the limits of continuity, explores relativity, and offers a concept of creative evolution.


Virtual Organization: Toward a Theory of Societal Transformation Stimulated by Information Technology
Book by Murray Turoff; Quorum Books, 2002
..In practice, virtual reality offers a...puter-mediated sensory input. Such simulated...requirements of virtual reality. The satisfiers...the sequences of sensory input furnished...separation of calls for virtual experience (abstract...from sequences of sensory input (concrete...

Hyperreality: Paradigm for the Third Millenium
Book by John Tiffin, Nobuyoshi Terashima; Routledge, 2001

'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications.This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to?HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.

Gilles Deleuze's Time Machine
Book by D. N. Rodowick; Duke University Press, 1997
...judges simultaneously the virtual action that things may have...by what Deleuze calls the "sensory-motor schema." Here perception...centers than action does from sensory ones. As one passes from perception...which simultaneously causes the virtual action of things on us and...

Mediating the Human Body: Technology, Communication, and Fashion
Book by Leopoldina Fortunati, James E. Katz, Raimonda Riccini; Lawrence Erlbaum Associates, 2003
The ever-increasing integration of technology and the human body is attracting attention from religious, business, and political leaders around the world, and the topic promises to be a significant social issue in the 21st century. In Mediating the Human Body: Technology, Communication, and Fashion, editors Leopoldina Fortunati, James E. Katz, and Raimonda Riccini bring together a thoughtful group of leading international scholars and analysts to explore the effects of new technologies on human beings. They focus specifically on the intersection of new communication technologies and the body, and offer novel insights based on recent theoretical progress and current research on new interpersonal technology. Through literary analysis, historical comparisons, analytical reports, and speculative interpretations, the contributors to this volume seek to understand the experience of the body as it is mediated among competing forces and intellectual domains. Arising from The Human Body Between Technologies, Communication and Fashion symposium held in Milan, Italy, contributions cover a wide array of topics and offer varied perspectives on how communication technologies are assimilated into people's lives, bodies, and homes, and thus become part of individuals' self-images and social relationships. From this multidisciplinary, multi-national base, the volume illuminates the sense and dimension of this interpenetration between body and technology. In its broad scope, the topics range from the wellsprings of consciousness to the use of technology as a fashion statement. Bringing together scholarship from a variety of disciplines, including communication, medicine, technology, and human-computer interaction, this distinctive anthology will provide new insights to scholars and advanced students exploring body-technology intersections and the attendant implications. Mediating the Human Body offers a unique contribution to future discussions, and will be relevant to continuing study and research in communication and technology, human-computer interaction, gender studies, social psychology, and design.


Human Factors and Web Development
Book by Chris Forsythe, Eric Grose, Julie Ratner; Lawrence Erlbaum Associates, 1998
...visual, olfactory and tactile sensory information". Applied Animal...or change. Threedimensional virtual objects and environments using virtual reality modeling language...environment because human sensory-perceptual systems have evolved...

The Brain Is the Screen: Deleuze and the Philosophy of Cinema
Book by Gregory Flaxman; University of Minnesota Press, 2000
...experience the virtual action of things...matrix of the sensory-motor schema...suited to the sensory-motor schema...actual and virtual. 124 The...past, actual and virtual converge. Whereas the sensory-motor schema...

Extra-Sensory Perception after Sixty Years: A Critical Appraisal of the Research in Extra-Sensory Perception
EXTRA-SENSORY PERCEPTION AFTER SIXTY YEARS EXTRA-SENSORY PERCEPTION AFTER SIXTY YEARS A CRITICAL APPRAISAL OF THE RESEARCH IN EXTRA-SENSORY
PERCEPTION J. G. PRATT J. B. RHINE...

http://www.questia.com/googleScholar.qst;jsessionid=LN2H5d4fvTXvzPhBhDvMdsJwDn09hvrsJz4gTmFCMv3Xq9zGsv4k!633540437?docId=5001273537
Hypermediated Telepresence: Sensemaking Aesthetics of the Newest Communication Art

Journal article by Gretchen S. Barbatsis; Journal of Broadcasting & Electronic Media, Vol. 43, 1999
by Gretchen S. Barbatsis

Coming to terms with a new medium of expression typically raises questions for communication scholars about how the experiential environments it creates are at once distinct from and similar to other forms of mediated communication. Discussions of hypermedia reflect this pattern. As with other forms of mass media, hypermedia serves a variety of communication functions. Its three-dimensional chat rooms, on-line video game competitions, and hypermedia story worlds create a "buzzing hive" of cultural and social activity (Danet, 1995; Kiesler, 1997; Turkle, 1995;).(1) It also supports instrumental and work related tasks by extending the ways in which interpersonal communication, collaborative decision making and electronic commerce can happen (Kiesler, 1997; Sproull & Kiesler, 1991). Thus, whether formatted as CD-ROM designs, Virtual Reality set ups, or Internet based structures, hypermedia is capable of playful as well as utilitarian, public as well as private, persuasive as well as informational communication functions.

At the same time, the sensory world of a Web page is not that of a printed magazine page, nor is the emotional and cognitive engagement of a Virtual Reality simulation that of a 3-D film, or the experiential nature of a CDROM novel that of a tale told televisually. Like all communication media, hypermedia involves its participants in a particular kind of "sensory world" (Shapiro & McDonald, 1995), and most would probably agree with artist Joseph Squire's appraisal that the hypermedic experience is one of a "... rawer ... faster ... multiple layers of things happening simultaneously ... world in flux ... (Frost, 1997, p. R12)."(2) A rich array of concepts has emerged as descriptive labels of and for this sensory essence, including such distinctions as cyber and virtual, such characteristics as convergent, non-linear, instantaneous, multisensory, or random, and such manifestations as fragmentation, synaesthesia, simulacra, fusion, or bricolage (Cotton & Oliver, 1992; Gibson, 1984; Moulthrop, 1996; Rhinegold, 1993; Woolley, 1992; Zachman, 1992).(3) For various reasons, though, theoretically framing this multifaceted distinctiveness as an experience of mediated communication has proven elusive. A conceptual framework for analysis and extension to theory has not emerged.

A number of scholars argue that research which focuses on distinctions among technologies rather than on distinctions about the experiences that technologies create has prevented treating the emergent concepts of hypermedia as qualities of communication (Gibson, 1996; Lippert, 1996; Shapiro & McDonald, 1995; Steuer, 1995). Familiar conceptions of cyberspace, for example, reflect such a device-driven view.(4) Accordingly, we know cyberspace as "an abstraction of the computer (Lippert, 1996, p.x)," "the territory of digital information," or as a "hyperdimensional realm that we enter through technology (Barnes, 1996, p. 194)." At the same time, other scholars link a technology...

http://www.questia.com/read/103109055?title=Into%20the%20Image%3a%20Culture%20and%20Politics%20in%20the%20Field%20of%20Vision
INTO THE IMAGE Culture and politics in the field of vision
Kevin Robins; London and New York
Publication Information: Book Title: Into the Image: Culture and Politics in the Field of Vision. Contributors: Kevin Robins - author. Publisher: Routledge. Place of Publication: New York. Publication Year: 1996. Page Number: iii.

The Virtual
Book by Rob Shields; Routledge, 2003
Subjects: Information Society, Virtual Reality--Social Aspects

This book looks at the origins and the many contemporary meanings of the virtual. Rob Shields shows how the construction of virtual worlds has a long history. He examines the many forms of faith and hysteria that have surrounded computer technologies in recent years. Moving beyond the technologies ...

Virtual Theatres: An Introduction
Book by Gabriella Giannachi; Routledge, 2004
The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.In this fascinating volume, Gabriella ...


Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues
Book by Lawrence J. Hettinger, Michael Haas; Lawrence Erlbaum Associates, 2003
The use of virtual and adaptive environments promises to revolutionize the ways in which humans live their daily lives. Virtual and adaptive environments are systems composed of humans, computers, and interface devices. The fundamental assumption motivating the publication of this book is that these ...

Virtual Geographies: Bodies, Space, and Relations
Book by Mike Crang, Phil Crang, Jon May; Routledge, 1999
Subjects: Computer Networks--Psychological Aspects, Computer Networks--Social Aspects, Virtual Reality--Psychological Aspects, Virtual Reality--Social Aspects

Virtual Geographies explores how new communication technologies are being used to produce new geographies and new types of space. Leading contributors from a wide range of disciplines including geography, sociology, philosophy and literature investigate how visions of cyberspace have been ...


Virtual Realism
Book by Michael Heim; Oxford University Press, 1998
From the simple VR games found in upscale video arcades, to the ultimate "immersion"--the CAVE, a surround screen, surround sound system that projects 3 D computer graphics into a ten-foot high cube--virtual reality has introduced what is literally a new dimension of reality to daily life. But it is ...


Multimedia and Virtual Reality: Designing Multisensory User Interfaces
Book by Alistair Sutcliffe; Lawrence Erlbaum Associates, 2003
Subjects: Interactive Multimedia, User Interfaces (Computer Systems), Virtual Reality
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some ...



http://telematic.walkerart.org/overview/overview_ascott.html
First Published:
Ascott, R. 1990. "Is There Love in the Telematic Embrace?" Art Journal. New York: College Arts Association of America. 49:3. pp. 241-7.

Ascott, R. 1996. "Is There Love in the Telematic Embrace?" Behaviourables and Futuribles. in: K. STILES and P. SELZ, eds. Theories and Documents of Contemporary Art. Berkeley: University of California Press, pp. 396, 489-498.

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Sensory Technologies Focused in Building Excellence Publication
http://www.sensorytechnologies.com/services.cfm

08.01.2007 Sensory Technologies represents a merger of two of the industry’s most respected audio–visual companies: Video Images and the sales and integration division of Markey’s Audio Visual.

Dr Michele Barker
http://www.cofa.unsw.edu.au/staff/profiles/michelebarker/
http://www.cofa.unsw.edu.au/staff/profiles/michelebarker/research.html (full profile)
Introductory Profile:
Michele Barker is presently investigating the area of neuroaesthetics in new media art practice. Her research draws upon the processes of genetic and neuroscientific digital visualisation techniques. These advanced imaging processes are harnessed to facilitate an immersive and interactive space which is part artist generated and part responsive to user/audience interaction.


Current Research Activity

http://www.cofa.unsw.edu.au/staff/profiles/michelebarker/research.html
As a result of a 2006 FRG, Michele is presently investing the area of neuroaesthetics in new media art.
A study in (e)motion draws upon the processes of neuroscientific visualisation to produce a dynamic portrait of the emotional brain. This research aims to develop a visual methodology for producing affective and interpretative relationships to scientific portraiture for an art public. Using aesthetically reworked functional Magnetic Resonance Imaging sequences, the outcome of this research will be an installation that links contemporary neurological images to modes of display from the nineteenth century. This connection will demonstrate that any imaging process –scientific or aesthetic – produces tableaux for interpretation. Contemporary neurological "portraiture" likewise affords us an interior tableau to interpret the emotional brain.

Book Chapters

Barker, M. (2002). Digital Physicalities. Future Bodies. Visualisierung von Körper in Scinece und Fiction. ( - ). New York, Springer Verlang.

Michele Barker

FUTURE BODIES 28. June 01. Digital Physicalities

http://gender.khm.de/futurebodies/abstracts_d/barker.html
This paper will address the positioning of multimedia in relationship to information and the reduction of corporeality via genetics to information. It aims to articulate the ways in which “Præternatural” (my recent CD ROM) both acknowledges the present limitations of multimedia bound by these conceptual structures of information theory and attempts to go beyond these. It will set out to explore the problems associated with this current state, both conceptual and technical, of multimedia in relationship to emerging conceptions of the body. It will also address contemporary cybernetic theory and the work of other visual artists deploying relations between bodies, culture and information.

Michele Barker is a Sydney based artist who has worked within the area of new media for over a decade. Her work covers the areas of digital photography, digital video, interactivity and web based production, primarily dealing with issues relating to perceptions of identity ­ molecular and bodily ­ and their relationship to technology, science and medicine. She is currently a lecturer in Digital Media with the Photomedia Department of the College of Fine Arts, University of New South Wales, where she is also completing her PhD. Recent international shows include “hybridforms” at MonteVideo, Netherland’s Media Art Institute, as well as having work presented at “Milia 2001”, in Cannes France, and as part of the Soho Guggenheim’s Brandon web and site specific installation. Nationally, she has had work included in FutureScreen 2000 at the Australian Centre for Photography in Sydney, and Viruses and Mutations as part of the Melbourne Festival.

University of New South Wales - [UNSW] College of Fine Arts -sydney
http://www.cofa.unsw.edu.au
Dr Michele Barker
Phone: +61 2 93850761
School of Media Arts Staff - Lecturer; Postgraduate Coordinator ;Centre for Contemporary Art and Politics


http://www.hktrader.net/200703/lifestyle/lifestyle-4D200703.htm

High-tech showcase of cinema expertise (01/03/2007)
Extreme entertainment

The world's first 4D Extreme Screen, launched at SkyPlaza, Hong Kong International Airport, promises a sensory cinematic experience unlike anything cinemagoers have ever encountered. Boasting Asia's largest 4D cinema, 4D Extreme Screen employs the latest visual and audio special effects that bring strikingly real three-dimensional images right before the audiences' eyes, while simultaneously allowing them to experience sensory thrills timed to the visual action. Cinema goers watching 4D movies can, for example, wade through drifting show, splash in water and breathe in pleasant outdoor fragrances.

Co-invested by Hong Kong Airport Authority, Multiplex Cinema Limited (MCL) and SimEx-lwerks, 4D Extreme Screen opened in February showing Charlotte's Web, the first Hollywood movie to incorporate multi-sensory special effects into standard 35mm movies.

http://www.freshpatents.com/Multisensory-animated-picture-dt20071227ptan20070299298.php
Title: Multisensory animated picture
Abstract: The invention enables digital works combining fixed images, animated images, sounds and smells to be disseminated to an audience. The multisensory picture looks like a traditional art picture with a removable frame which is personalized in harmony with the work thus disseminated. A high-resolution flat electronic screen (1) occupies the space instead of the picture. Integrated devices enable sounds (2) and smells (3) chosen by the creators of the multisensory works to be disseminated. The invention activates human senses such as sight, hearing, smell and possibly touch, enabling viewers to experience strong emotions. (end of abstract)
[0005] The invention aims to solve at least one of these drawbacks. For this purpose, the invention relates to a device for broadcasting digital media combining still images, animated images, sounds, scents and possibly touch to the public Henceforth referred to as "multi-sensory picture", the invention is presented in the form of a standard picture, the frame of which can be removed and personalised according to the digital work being broadcast. The picture canvas is replaced by a high-resolution electronic flat screen and an integrated device enables the broadcasting of different scents chosen in accordance with the sequence of images displayed and sounds emitted. The invention thus stimulates the human senses, namely sight, hearing, smell and even touch. In relation to the preceding, the frame can advantageously have raised patters which are pleasing to touch and designed in harmony with the all the images, sounds and scents broadcast. When used in the field of catering, the multi-sensory pictures can also be associated with dispensers of edible products so as to also stimulate the fifth human sense, namely taste.

[0006] The multi-sensory picture makes it possible to broadcast specific digital works created by artists and designed to provoke emotions by simultaneous stimulation of the senses. For this purpose, works intended to be broadcast by means of the invention will be designed so that the images, sounds, scents and frame form an inseparable whole. In particular, the images, sounds and scents preferably change in a synchronised manner.

http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
T_Visionarium

the University of New South Wales have created the world's first 360 degree sterescopic projection cinema. It is AVIE, or the Advanced Visualisation and Interaction Environment. A 120-square metre circular screen surrounds the audience and provides the environment for an wholly “immersive” three-dimensional cinematic experiences. AVIE allows audiences to wander at will through the projection space without having to sit in a fixed location as in a conventional cinema, interacting with the projected information as if they are really there.

Viewers wearing three-dimensional glasses step inside a cylindrical cinema screen measuring four metres high and 10 metres in diameter. Twelve digital projectors create a high-resolution stereoscopic 3D image on this screen, and the audio is spatially enhanced via a 24- channel surround sound system.
key connecting words:
searches
Interactive TV morphs into full-body experience By late 2016, investigators had confirmed that the widespread body piercing and tattoo fads that began in the 1990s were part of the medical-industrial complex conspiracy, with wide but covert support from the media and software industries.

Carnal Thoughts: Embodiment and Moving Image Culture - Google Books Result
sensory cinematics - google books
... arouse us to meaning than on what such sensory cinematic appeal reveals about the ... of immediate sensory immersion in an age of pervasive mediation. ..

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