ISBN# list biblio on all or anything about sensory broadcasting-
or sensory technologies or broadcasting emotions, senses, mediating information
virtual sensations etc...
http://www.artsbib.com/
Virtual
| Friedberg, Anne: The Virtual Window: From Alberti to Microsoft | |||
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| 357pp, b/w illus, 23.5 x 18.5cm. | Published: Cambridge MA '06 | ||
| The author takes Alberti's metaphor of the painting's frame as an open window as a starting point for her discourse on how the screens, or 'windows', of film, television, computers and handheld devices, have finally broken the dominance of the single-point perspective, ushering in a new logic of framed and virtual visuality which is an architecture of both space and time. | |||
| | Code: 25507 | ISBN: Log on for full details | Price: £22.95 hardback |
- 459pp, b/w illus, 23 x 17.5cm. Published: Cambridge MA '07
Popper traces the historical development of today's interactive new media art and argues that it humanises technology with its emphasis on public involvement and its philosophical investigation of the real and the virtual. He celebrates the artists' combined commitment to aesthetics and technology.
- 335pp, b/w & col illus, 25.5 x 22cm. Published: Stuttgart '05
Addressing the very air we breathe, this book examines the phenomenon from an anthropocentric perspective across a broad range of sciences and other disciplines, from antiquity to today, in order to show how it unites culture, art and science. Appropriately, the book comes in an inflatable plastic sleeve.
Code: 24424 ISBN: Log on for full details Price: £35.00 hardback
The Hidden Sense
- 181pp, b/w & col illus, 23.5 x 15.5cm. Published: Cambridge MA '07
Explores the phenomenon of synesthesia - in which two or more senses cooperate in the perception of an experience normally confined to one sense, such as hearing music in colours or tasting voices - from both artistic and scientific perspectives, looking at examples of synesthesia in visual art, music and literature, and in recent neurological research. The author concludes that it is not a literary technique, an artistic trend or a metaphor, but perhaps a hidden sense - a way to think visually
Code: 29451 ISBN: Log on for full details Price: £19.95 hardback
Media Ecologies :Materialist Energies in Art and Technoculture
Matthew Fuller; Roger F. Malina
| By Matthew Fuller , Roger F. Malina | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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ISBN:026206247X
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Library: | Victoria University of Wellington | ||||||||
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| Title: | Proceedings [electronic resource] / Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. | ||||||||
| Publisher: | Los Alamitos, CA : IEEE Computer Society Full text available from IEEE Electronic Library Online: 2006 to 2006
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| Title: | Presence [electronic resource] : teleoperators and virtual environments. |
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| Publisher: | Cambridge, MA : MIT Press, c1992- |
| Contributors(s): | M.I.T. Press. Full text available from MIT Press Journals: 01/02/1998 to present ISSN: 1054-7460 |
| Title: | Emerging technologies of augmented reality [electronic resource] : interfaces and design / Michael Haller, Mark Billinghurst, and Bruce H. Thomas, editors. | ||||||||
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| Publisher: | Hershey, Pa. : Idea Group Publishing, c2007. Available via Gale Virtual Reference Library. Click here to access
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| Title: | The state of the real : aesthetics in the digital age / edited by Damian Sutton, Susan Brind, Ray McKenzie. | ||||
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| Publisher: | London ; New York : I.B. Tauris, 2007. Virtual reality in art --Social aspects.
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| Title: | Cyberspace/cyberbodies/cyberpunk : cultures of technological embodiment / edited by Mike Featherstone and Roger Burrows. | ||||
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| Publisher: | London : Sage, 1995.
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| Title: | Virtual art : from illusion to immersion / Oliver Grau. |
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| Main Author: | Grau, Oliver. ISBN: 0262072416 (hc : alk. paper) Call Number: N7436.5 G774 V E 2003 |
| Title: | The virtual embodied : presence/practice/technology / edited by John Wood. | ||||||
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| Publisher: | London ; New York : Routledge, 1998.
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| Title: | Hyperbodies : towards an E-motive architecture / Kas Oosterhuis. | ||||
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| Main Author: | Oosterhuis, Kas.
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| Title: | Seduced & abandoned [videorecording] : the body in the virtual world. |
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| Publisher: | London : ICA Video, [199-] Description: 4 videocassettes (190 min.) VHS PAL series of lectures about cyberspace and virtual reality in terms of gender and art. Call Number: Vis 2100 |
| Title: | Virtual theatres : an introduction / Gabriella Giannachi. | Main Author: | Giannachi, Gabriella. | Publisher: | New York : Routledge, 2004. he interface between theatre, performance and digital arts. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice,
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| Title: | Virtualities : television, media art, and cyberculture / Margaret Morse. | ||||
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| Main Author: | Morse, Margaret.
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| Title: | Performance and technology : practices of virtual embodiment and interactivity / edited by Susan Broadhurst and Josephine Machon. |
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| Publisher: | New York : Palgrave Macmillan, 2006. body, space, and technology / Susan Broadhurst and Josephine Machon -- 1. Bodies without bodies / Susan Melrose -- 2. Truth-seeker’s allowance : digitising Artaud / Steve Dixon -- 3. Transformed landscapes : the choreographic displacement of location and locomotion in film / John Cook -- ISBN: 1403999074 (cloth) Call Number: NX180 T4 P438 |
Massey library
Electronic mediations ;
| Author | Hillis, Ken | ||||||||||
| Title | Digital sensations : space, identity, and embodiment in virtual reality / Ken Hillis | ||||||||||
| Published | Minneaplis : University of Minnesota Press, c1999
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| Author | Rutsky, R. L | ||||||
| Title | High technē : art and technology from the machine aesthetic to the posthuman / R.L. Rutsky
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| Published | Minneapolis, MN : University of Minnesota Press, 1999
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| Author | Grau, Oliver |
| Uniform Title | Virtuelle Kunst in Geschichte und Gegenwart. English |
| Title | Virtual art : from illusion to immersion / Oliver Grau |
| Edition | Rev. ed |
| Published | Cambridge, Mass. ; London : MIT, 2003 ISBN 0262072416 : |
| Author | Popper, Frank, 1918- |
| Title | From technological to virtual art / Frank Popper |
| Published | Cambridge, MA : MIT Press, 2005 ISBN 026216230X (alk. paper) Current virtual art and artists (1983-2004) -- 3. Materialized digital-based work -- 4. Multimedia and multisensorial off-line works -- 5. Interactive digital installations -- 6. Multimedia online works (net art) |
| Title | Get real : real time + art + theory + practice + history / general editor, Morten Sondergaard ; editors, Perttu Rastas, Bjorn Norberg |
| Edition | 1st American paperback ed |
| Published | New York, N.Y. : G. Braziller, Inc., 2005 ISBN 0807615641 (pbk.) |
| Author | Watkinson, John, 1950- |
| Title | Convergence in broadcast and communications media : the fundamentals of audio, video, data processing, and communications technologies / John Watkinson |
| Published | Boston, MA : Focal Press, 200 ISBN 0240515099 |
| Author | MHVR '94 (1994 : Moscow, Russia) |
| Title | Multimedia, hypermedia, and virtual reality : models, systems, and applications ; first international conference, MHVR '94, Moscow, Russia, September 14-16, 1994, selected papers / Peter Brusilovsky, Piet Kommers, Norbert Streitz (eds.) |
| Published | New York : Springer, 1996 ISBN 3540612823 (alk. paper) |
| Author | Sutcliffe, Alistair, 1951- |
| Title | Multimedia and virtual reality : designing usable multisensory user interfaces / by Alistair Sutcliffe ISBN 080583950X (hc. : alk. paper) |
| Published | Mahwah, N.J. : Lawrence Erlbaum, c2003 2. Cognitive Psychology for Multimedia Information Processing -- 3. Models of Interaction -- 4. Multimedia User Interface Design -- 5. Designing Virtual Environments -- 6. Evaluating Multisensory User Interfaces Evaluation methods and techniques for multisensory interfaces form a separate chapter that introduces new variations on the heuristic evaluation theme while also describing additional methods containing more precise diagnostic guidance for evaluation." "The final chapter surveys multisensory design issues in ubiquitous computing and anticipates the future development of interactive technology." |
| Author | Singhal, Sandeep |
| Title | Networked virtual environments : design and implementation / Sandeep Singhal, Michael Zyda |
| Published | Reading, MA : Addison-Wesley, 1999 ISBN 0201325578 |
| Title | Performing the force : essays on immersion into science fiction, fantasy and horror environments / edited by Kurt Lancaster and Tom Mikotowicz |
| Published | Jefferson, N.C. : McFarland, 2001 SBN 0786408952 (softcover : alk. paper) |
Telematic Connections: The Virtual Embrace http://telematic.walkerart.org/overview/index.html
Telematic Connections, like many of the works in it, is a hybrid affair. Part history, part speculation, partly onsite, partly online, it crosses boundaries between art, communications, and popular culture. Its four sections include installation works, past and recent film clips, online projects, and a "telematics timeline." Through these various media, the exhibition presents the ways in which artists use technology—and the Internet—to explore both the utopian desire for an expanded, global consciousness and the dystopian consequences of our collective embrace, willing or not, of computer-mediated human communications. At the same time Telematic Connections places this emergent work within a historical framework.
The eight installations that comprise the "Telereal" component of this exhibition use the Internet and computing to explore this mediated embrace between parties, whether human to human, human to machine, machine to machine, or even human to nature. Here, as well as in the ten online projects in the "Datasphere" component of the exhibition, what the visitor-participant does in the galleries affects (and is affected by) someone or something somewhere else in physical space. "The Virtual Embrace" signals this shift from the viewer as an observer to embracing us as a participant, integral to the work-process of art.
While Telematic Connections presents the possibilities for connections and affiliations, it still acknowledges a persistent question about connective new media. Artist, theorist, and teacher Roy Ascott stated it poignantly already in 1990, "Is there love in the telematic embrace?" Is there content besides technology? Engagement beyond entertainment? A message that is not only the medium?
Telematic Connections is not fundamentally about technology. Nor is it an attempt to define a new genre of art practice. It is about what MIT computer scientist Michael Dertouzos calls "the forces of the cave"—some of the eternal human traits that have never left us, including the desire to connect, even to merge with another—but in today’s world of ubiquitous computing and global networking.
Steve Dietz February 2001
Telematic Connections: The Virtual Embrace is a traveling exhibition, organized by Independent Curators International (ICI), New York, curated by Steve Dietz, and made possible, in part, by the Rockefeller Foundation. The website is copresented by the Walker Art Center.
http://telematic.walkerart.org/overview/overview_conversation.html
010101: Art in Technological Times
San Francisco Museum of Modern Art
Online Exhibition: January 1, 2001
Gallery Exhibition: March 3 ‚ July 8, 2001
Catalog available
http://www.sfmoma.org
BitStreams
Whitney Museum of American Art
Exhibition: March 22-June 10, 2001
http://www.whitney.org
Telematic Connections: The Virtual Embrace
San Francisco Art Institute
Gallery Exhibition: February 7 ‚ April 1, 2001
Online Exhibition: http://www.telematic.walkerart.org
Catalog available
For information on tour dates for Telematic Connection: http://www.ici-exhibitions.org
http://telematic.walkerart.org/telereal/index.html
TeleReal
The "TeleReal" consists of eight installations, which use networking and computing to explore issues of the global embrace of the telematic network; making human connections with and despite the network; and converging physical and cyberspace to create a hybrid reality that interrogates the notion of a global embrace.
Example of TeleReal
Mori, 1997, 1999 at the Inter Communications Center, Tokyo, 1999
http://telematic.walkerart.org/telereal/mori_index.html
"Mori" is an Internet-based earthwork that engages the earth as a living medium. In this installation, minute movements of the Hayward Fault in California are detected by a seismograph, converted to digital signals, and transmitted continuously via the Internet to the installation.
Inside the entry curtain, visitors follow a fiber-optic cable to the center of the resonating enclosure where a portal through the floor frames the installation's focal point. The live seismic data stream drives an embedded visual display and immersive low-frequency sounds, which echo the unpredictable fluctuations of the earth's movement.
The title links the Japanese term for "forest-sanctuary" with the Latin "reminder of mortality." In "Mori," the immediacy of the telematic embrace between earth and visitor questions the authenticity of mediated experience in the context of chance, human fragility, and geological endurance.
The Robot in the Garden, 2000

The Robot in the Garden:
Telerobotics and Telepistemology in the Age of the Internet
http://telematic.walkerart.org/telereal/mori_goldberg.htmlThe Unique Phenomenon of a Distance
notes from this essay
This book focuses on telerobotics (TR) rather than virtual reality (VR). Although Gibson's term "cyberspace" encompasses both, the distinction is vital: VR is simulacral, TR is distal.9 Michael Benedikt's Cyberspace: First Steps10, published by MIT Press in 1991, initiated a decade of dialogue about the theoretical implications of virtual reality.11
...Access, agency, authority, and authenticity are central issues for the new subject of telepistemology: the study of knowledge acquired at a distance. One of the great promises of the Internet is its potential to increase our access to remote objects. The distributed nature of the Internet, designed to ensure reliability by avoiding centralized authority, simultaneously increases the potential for deception.
6 L. Shlain, Art and Physics: Parallel Visions in Space, Time, and Light, Quill Press, 1991, and The Alphabet v. The Goddess: The Conflict Between World and Image, Viking Press, 1998.
7 http://telegarden.aec.at
8 G. Hardin, "The Tragedy of the Commons," Science 162: 1243-1248, 1968; P. Lunenfeld, "Technofornia," Flash Art, 1996; W. Mitchell, "Replacing Place" in P. Lunenfeld, ed. The Digital Dialectic, MIT Press, 1999. R. Winters, "Planting Seeds of Doubt," Time Digital, 8 March 1999.
9 K. Goldberg, "Virtual Reality in the Age of Telepresence" Convergence 4 (1): 33-37, March 1998.
10 M. Benedikt, Cyberspace: First Steps, MIT Press, 1991.
Edited by Ken Goldberg, UC Berkeley11 P. Levy, Becoming Virtual: Reality in the Digital Age, Plenum Press, 1998; M. Heim, Virtual Realism, Oxford University Press, Oxford, 1997; M. Poster, "Theorizing Virtual Reality: Baudrillard and Derrida" in Maire-Laure Ryan, ed., Cyberspace Textuality, Indiana University Press, Bloomington, Indiana, 1999; J. Steuer, "Defining Virtual Reality: Dimensions Determining Telepresence," F. Biocca and M. R. Levey, eds., Communication in the Age of Virtual Reality, Hillsdale, NJ: Lawrence Erlbaum Associates, pp. 33-56. See also Feenberg and Hannay, eds., Technology and the Politics of Knowledge, Indiana University Press, Bloomington, Indiana, 1995. For edited collections of critical theory on new media, see: L. Hershman,ed., Clicking In, Bay Press, 1996; Kroker and Kroker, eds., Digital Delirium, St. Martin's Press, 1997; Sommerer and Mignonneau, eds., Art @ Science, Springer Verlag, 1998; and the very recent P. Lunenfeld, ed., The Digital Dialectic, MIT Press, 1999.
26 For an in-depth discussion of phenomenology in film, see V. Sobchack, The Address of the Eye: A Phenomenology of Film Experience, Princeton University Press, Princeton, 1992.
29 D. Hunt, "Telepresence Art," Camerawork Journal, 1999.
30 D. Pescovitz, "Be There Now: Telepresence Art Online," Flash Art 32 (205), pp. 51-52
37 M. Merleau-Ponty, The Film and the New Psychology. The 1945 essay from Sense and Non-Sense, transl. H. Dreyfus and P. Dreyfus, Northwestern University Press, Evanston, Illinois, 1964. Chapter 18 of this volume.
34 M. Minsky, "Telepresence" Omni 2 (9), p. 48. Also see J. Steuer, "Defining Virtual Reality: Dimensions Determining Telepresence" in F. Biocca and M. R. Levy, eds., Communication in the Age of Virtual Reality, Lawrence Erlbaum Associates, Hillsdale, New Jersey, 1995, pp. 33-56. Immersive telepresence is not yet feasible on the Internet due to transmission delays. See also T. Campanella's discussion of telepresence in Chapter 2 of this volume.
UK performing arts company, Theatre Cryptic, creates “a visual theatre of sound” in their performances. It seeks novel technologies, techniques and processes that can be incorporated in an abstract way to create special effects and multi-sensory experiences to both the musical player and the listening audience. Aiming to create an emotional response to music, multimedia techniques focused on sound, smell, touch and visual representations are sought to add a new dimension to the performing arts.
http://telematic.walkerart.org/datasphere/packer_index.html
"Telematic Manifesto", 1999-2001 Randall Packer
The resultant texts have been organized, archived and published as the "Telematic Manifesto," a hypertextual, Web-based Net Document that provides a Millennial record and collective statement proclaiming the future implications of Telematic Art: its transformative properties, aesthetic issues, virtualizing forces, historical significance, and potential for generating a new artistic sociopolitical ethic in the broad context of a rapidly evolving networked culture.
http://www.zakros.com/manifesto/
http://www.heise.de/tp/english/inhalt/kolu/3448/1.html
http://on1.zkm.de/netCondition.root/netcondition/projects/project43/bio_e
http://www.artmuseum.net/w2vr/contents.html
http://telematic.walkerart.org/telereal/mori_index.html
http://telematic.walkerart.org/datasphere/laporta_index.html
Re:mote_corp@REALities, 2001 Tina LaPorta
http://208.17.151.64/exh_comart/laporta/
http://www.uta.edu/huma/enculturation/3_1/laporta/
http://turbulence.org/Works/Distance/
Philosophy and the Adventure of the Virtual: Bergson and the Time of Life
With the development of new technologies and the Internet, the notion of the virtual has grown increasingly important. In this lucid collection of essays, Pearson bridges the continental-analytic divide in philosophy, bringing the virtual to centre stage and arguing its importance for re-thinking such central philosophical questions as time and life. Drawing on philosophers from Bergson, Kant and Nietzsche to Proust, Russell, Dennett and Badiou, Pearson examines the limits of continuity, explores relativity, and offers a concept of creative evolution.
'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.' - Nobuyoshi Terashima What comes after the Internet? Imagine a world where it is difficult to tell if the person standing next to you is real or a virtual reality, and whether they have human intelligence or artificial intelligence; a world where people can appear to be anything they want to be. HyperReality makes this possible. HyperReality offers a window into the world of the future, an interface between the natural and artificial. Nobuyoshi Terashima led the team that developed the prototype for HyperReality at Japan's ATT laboratories. John Tiffin studied they way HyperReality would create a new communications paradigm. Together with a stellar list of contributors from around the globe who are engaged in researching different aspects of HyperReality, they offer the first account of this extraordinary technology and its implications.This fascinating book explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society. It describes ongoing research into areas such as the design of virtual worlds and virtual humans, and the role of intelligent agents. It looks at applications and ways in which HyperReality may impact on fields such as translation, medicine, education, entertainment and leisure. What are its implications for lifestyles and work, for women and the elderly: Will we grow to prefer the virtual worlds we create to the physical world we adapt to?HyperReality at the beginning of the third millennium is like steam power at the beginning of the nineteenth century and radio at the start of the twentieth century, an idea that has been shown to work but has yet to be applied. This book is for anyone concerned about the future and the effects of technology on our lives.
Mediating the Human Body: Technology, Communication, and Fashion
http://www.questia.com/googleScholar.qst;jsessionid=LN2H5d4fvTXvzPhBhDvMdsJwDn09hvrsJz4gTmFCMv3Xq9zGsv4k!633540437?docId=5001273537
Hypermediated Telepresence: Sensemaking Aesthetics of the Newest Communication Art
Journal article by Gretchen S. Barbatsis; Journal of Broadcasting & Electronic Media, Vol. 43, 1999
by Gretchen S. Barbatsis
http://www.questia.com/read/103109055?title=Into%20the%20Image%3a%20Culture%20and%20Politics%20in%20the%20Field%20of%20Vision
INTO THE IMAGE Culture and politics in the field of vision
Kevin Robins; London and New York
Publication Information: Book Title: Into the Image: Culture and Politics in the Field of Vision. Contributors: Kevin Robins - author. Publisher: Routledge. Place of Publication: New York. Publication Year: 1996. Page Number: iii.
The Virtual
Book by Rob Shields; Routledge, 2003
Subjects: Information Society, Virtual Reality--Social Aspects
Virtual Theatres: An Introduction
Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues
Virtual Geographies: Bodies, Space, and Relations
Book by Mike Crang, Phil Crang, Jon May; Routledge, 1999
Subjects: Computer Networks--Psychological Aspects, Computer Networks--Social Aspects, Virtual Reality--Psychological Aspects, Virtual Reality--Social Aspects
Virtual Realism
Multimedia and Virtual Reality: Designing Multisensory User Interfaces
Book by Alistair Sutcliffe; Lawrence Erlbaum Associates, 2003
Subjects: Interactive Multimedia, User Interfaces (Computer Systems), Virtual Reality
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some ...
http://telematic.walkerart.org/overview/overview_ascott.html
First Published:
Ascott, R. 1990. "Is There Love in the Telematic Embrace?" Art Journal. New York: College Arts Association of America. 49:3. pp. 241-7.
Ascott, R. 1996. "Is There Love in the Telematic Embrace?" Behaviourables and Futuribles. in: K. STILES and P. SELZ, eds. Theories and Documents of Contemporary Art. Berkeley: University of California Press, pp. 396, 489-498.
----------Sensory Technologies Focused in Building Excellence Publication
http://www.sensorytechnologies.com/services.cfm
Dr Michele Barker
http://www.cofa.unsw.edu.au/staff/profiles/michelebarker/
http://www.cofa.unsw.edu.au/staff/profiles/michelebarker/research.html (full profile)
Introductory Profile:
Michele Barker is presently investigating the area of neuroaesthetics in new media art practice. Her research draws upon the processes of genetic and neuroscientific digital visualisation techniques. These advanced imaging processes are harnessed to facilitate an immersive and interactive space which is part artist generated and part responsive to user/audience interaction.
Current Research Activity
http://www.cofa.unsw.edu.au/staff/profiles/michelebarker/research.htmlAs a result of a 2006 FRG, Michele is presently investing the area of neuroaesthetics in new media art. A study in (e)motion draws upon the processes of neuroscientific visualisation to produce a dynamic portrait of the emotional brain. This research aims to develop a visual methodology for producing affective and interpretative relationships to scientific portraiture for an art public. Using aesthetically reworked functional Magnetic Resonance Imaging sequences, the outcome of this research will be an installation that links contemporary neurological images to modes of display from the nineteenth century. This connection will demonstrate that any imaging process –scientific or aesthetic – produces tableaux for interpretation. Contemporary neurological "portraiture" likewise affords us an interior tableau to interpret the emotional brain.
Book Chapters
Barker, M. (2002). Digital Physicalities. Future Bodies. Visualisierung von Körper in Scinece und Fiction. ( - ). New York, Springer Verlang.
Michele BarkerFUTURE BODIES 28. June 01. Digital Physicalities
http://gender.khm.de/futurebodies/abstracts_d/barker.html
This paper will address the positioning of multimedia in relationship to information and the reduction of corporeality via genetics to information. It aims to articulate the ways in which “Præternatural” (my recent CD ROM) both acknowledges the present limitations of multimedia bound by these conceptual structures of information theory and attempts to go beyond these. It will set out to explore the problems associated with this current state, both conceptual and technical, of multimedia in relationship to emerging conceptions of the body. It will also address contemporary cybernetic theory and the work of other visual artists deploying relations between bodies, culture and information.
Michele Barker is a Sydney based artist who has worked within the area of new media for over a decade. Her work covers the areas of digital photography, digital video, interactivity and web based production, primarily dealing with issues relating to perceptions of identity molecular and bodily and their relationship to technology, science and medicine. She is currently a lecturer in Digital Media with the Photomedia Department of the College of Fine Arts, University of New South Wales, where she is also completing her PhD. Recent international shows include “hybridforms” at MonteVideo, Netherland’s Media Art Institute, as well as having work presented at “Milia 2001”, in Cannes France, and as part of the Soho Guggenheim’s Brandon web and site specific installation. Nationally, she has had work included in FutureScreen 2000 at the Australian Centre for Photography in Sydney, and Viruses and Mutations as part of the Melbourne Festival.
University of New South Wales - [UNSW] College of Fine Arts -sydney
http://www.cofa.unsw.edu.au
Dr Michele Barker
Phone: +61 2 93850761
School of Media Arts Staff - Lecturer; Postgraduate Coordinator ;Centre for Contemporary Art and Politics
http://www.hktrader.net/200703/lifestyle/lifestyle-4D200703.htm
High-tech showcase of cinema expertise (01/03/2007)
Extreme entertainment
The world's first 4D Extreme Screen, launched at SkyPlaza, Hong Kong International Airport, promises a sensory cinematic experience unlike anything cinemagoers have ever encountered. Boasting Asia's largest 4D cinema, 4D Extreme Screen employs the latest visual and audio special effects that bring strikingly real three-dimensional images right before the audiences' eyes, while simultaneously allowing them to experience sensory thrills timed to the visual action. Cinema goers watching 4D movies can, for example, wade through drifting show, splash in water and breathe in pleasant outdoor fragrances.
Co-invested by Hong Kong Airport Authority, Multiplex Cinema Limited (MCL) and SimEx-lwerks, 4D Extreme Screen opened in February showing Charlotte's Web, the first Hollywood movie to incorporate multi-sensory special effects into standard 35mm movies.http://www.freshpatents.com/Multisensory-animated-picture-dt20071227ptan20070299298.php
Title: Multisensory animated picture
Abstract: The invention enables digital works combining fixed images, animated images, sounds and smells to be disseminated to an audience. The multisensory picture looks like a traditional art picture with a removable frame which is personalized in harmony with the work thus disseminated. A high-resolution flat electronic screen (1) occupies the space instead of the picture. Integrated devices enable sounds (2) and smells (3) chosen by the creators of the multisensory works to be disseminated. The invention activates human senses such as sight, hearing, smell and possibly touch, enabling viewers to experience strong emotions. (end of abstract)
[0005] The invention aims to solve at least one of these drawbacks. For this purpose, the invention relates to a device for broadcasting digital media combining still images, animated images, sounds, scents and possibly touch to the public Henceforth referred to as "multi-sensory picture", the invention is presented in the form of a standard picture, the frame of which can be removed and personalised according to the digital work being broadcast. The picture canvas is replaced by a high-resolution electronic flat screen and an integrated device enables the broadcasting of different scents chosen in accordance with the sequence of images displayed and sounds emitted. The invention thus stimulates the human senses, namely sight, hearing, smell and even touch. In relation to the preceding, the frame can advantageously have raised patters which are pleasing to touch and designed in harmony with the all the images, sounds and scents broadcast. When used in the field of catering, the multi-sensory pictures can also be associated with dispensers of edible products so as to also stimulate the fifth human sense, namely taste.
[0006] The multi-sensory picture makes it possible to broadcast specific digital works created by artists and designed to provoke emotions by simultaneous stimulation of the senses. For this purpose, works intended to be broadcast by means of the invention will be designed so that the images, sounds, scents and frame form an inseparable whole. In particular, the images, sounds and scents preferably change in a synchronised manner.
http://www.icinema.unsw.edu.au/projects/prj_tvis_II.html
T_Visionarium
the University of New South Wales have created the world's first 360 degree sterescopic projection cinema. It is AVIE, or the Advanced Visualisation and Interaction Environment. A 120-square metre circular screen surrounds the audience and provides the environment for an wholly “immersive” three-dimensional cinematic experiences. AVIE allows audiences to wander at will through the projection space without having to sit in a fixed location as in a conventional cinema, interacting with the projected information as if they are really there.
Viewers wearing three-dimensional glasses step inside a cylindrical cinema screen measuring four metres high and 10 metres in diameter. Twelve digital projectors create a high-resolution stereoscopic 3D image on this screen, and the audio is spatially enhanced via a 24- channel surround sound system.
key connecting words:
searches
Interactive TV morphs into full-body experience By late 2016, investigators had confirmed that the widespread body piercing and tattoo fads that began in the 1990s were part of the medical-industrial complex conspiracy, with wide but covert support from the media and software industries.











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